LIX will primarily be a platform for a crowd of game projects that allows the
Idea of the game to become a reality fairly and efficiently. LIX will not only provide a
faster and easier transaction-currency micro-transactions but will also
provide full infrastructure and game economy for use by
independent publishers, studios and developers. Finally, with
LIX Community's full commitment , there is no longer the dollar budget needed to produce and
distribute games - just ideas.
Idea of the game to become a reality fairly and efficiently. LIX will not only provide a
faster and easier transaction-currency micro-transactions but will also
provide full infrastructure and game economy for use by
independent publishers, studios and developers. Finally, with
LIX Community's full commitment , there is no longer the dollar budget needed to produce and
distribute games - just ideas.
LIX will trigger game economy by providing a platform for created and managed
game assets to be registered on a decentralized block chain. Once
Signed on a block chain, participating game users can trade assets
either in-game or through wallet exchange. The global gaming market will
reach USD 108.9 billion globally by 2017, with an increasing share of
independent developers and hobbyists. Examples of in-game assets that
will be traded in the real economy will be gold coins, land & property,
weapons, collectibles, and other items.
game assets to be registered on a decentralized block chain. Once
Signed on a block chain, participating game users can trade assets
either in-game or through wallet exchange. The global gaming market will
reach USD 108.9 billion globally by 2017, with an increasing share of
independent developers and hobbyists. Examples of in-game assets that
will be traded in the real economy will be gold coins, land & property,
weapons, collectibles, and other items.
Open Economy and Decentralization
Players will be able to redeem the game assets in a decentralized
market and through the stock purse as
their own game item will be linked to assets in the blockchain.
Unlike some real-life games where the in-game currency
Can not be spent outside the game, LIX will allow this through the
implementation of an exchange platform where game currency
and assets can be traded with any player outside
the Live environment game .
Players will be able to redeem the game assets in a decentralized
market and through the stock purse as
their own game item will be linked to assets in the blockchain.
Unlike some real-life games where the in-game currency
Can not be spent outside the game, LIX will allow this through the
implementation of an exchange platform where game currency
and assets can be traded with any player outside
the Live environment game .
The Gaming Market
A quick overview of the largest online transactions for gaming content includes
$ 38,000 for Purchase characters in DOTA 2 (online combat games),
and the purchase of a $ 635,000 nightclub property at Entropia Universe.
Currently, these game assets are made in-game and then traded through a
complex and extremely unreliable and ad hoc trading system that operates through
forums and private chats. This stopgap system is prone to fraud and
exploitation, but still able to achieve very fast currency trading,
special items, and user accounts. Some games, such as EVE Online, are
so multi-faceted and complex that the developers use full time
economists ensure the game remains balanced.
A quick overview of the largest online transactions for gaming content includes
$ 38,000 for Purchase characters in DOTA 2 (online combat games),
and the purchase of a $ 635,000 nightclub property at Entropia Universe.
Currently, these game assets are made in-game and then traded through a
complex and extremely unreliable and ad hoc trading system that operates through
forums and private chats. This stopgap system is prone to fraud and
exploitation, but still able to achieve very fast currency trading,
special items, and user accounts. Some games, such as EVE Online, are
so multi-faceted and complex that the developers use full time
economists ensure the game remains balanced.
- Pay attention to casual non-gaming investors:
From a traditional investment perspective, investing in
asset game development may seem like investing in vaporware. However, the reality is there
is real money to be made in the creation, maintenance, and sale of
asset games , and history has shown games that drive user-generated content
Much longer lives in this fast-moving market.
* Exchange Wallet
Players will be able to swap weapons in games, coins, goods, collections,
custom leather, and modifications and other items in a decentralized market and
through exchange wallets. The game item itself will be an asset in
the chain-blocks. They serve as a standard asset in a block chain, with a specific
Value representation in the game as a game asset or currency that will be easily
traded on the stock of the wallet without the need for third-party exchange
services. LIX aspires to allow players to exchange game items outside the game
environment and reality.
This will create an additional revenue stream for each type of
creator content that participates in the gaming industry.
Players will be able to swap weapons in games, coins, goods, collections,
custom leather, and modifications and other items in a decentralized market and
through exchange wallets. The game item itself will be an asset in
the chain-blocks. They serve as a standard asset in a block chain, with a specific
Value representation in the game as a game asset or currency that will be easily
traded on the stock of the wallet without the need for third-party exchange
services. LIX aspires to allow players to exchange game items outside the game
environment and reality.
This will create an additional revenue stream for each type of
creator content that participates in the gaming industry.
* Specification
Operating the Leased Proof-Of-Stake (LPOS) algorithm, the LIX network will be
secured by a distributed node network, as well as the user's wallet. Caused by the
unique nature of the network, it will allow game developers to do a
token or asset that also operates under Proof-of-Stake (POS), to
allow for inflation policies that may be required in a larger game
ecosystem, such as those on the Eve Online scale or Second Life.
Operating the Leased Proof-Of-Stake (LPOS) algorithm, the LIX network will be
secured by a distributed node network, as well as the user's wallet. Caused by the
unique nature of the network, it will allow game developers to do a
token or asset that also operates under Proof-of-Stake (POS), to
allow for inflation policies that may be required in a larger game
ecosystem, such as those on the Eve Online scale or Second Life.
Coin name: LIX Coin
Ticker: LIX
Algo: LPOS
Supply: 100,000,000
Full Nodes: 10,000
Ticker: LIX
Algo: LPOS
Supply: 100,000,000
Full Nodes: 10,000
* Platform
ASSETS DURATION OF
THE GAME OF PAYMENTS THIRD PARTY WITH CONTENT PROVIDERS
DRM FOR Publishers
ONLINE STORE
WILL
Fund performed during the ICO will be held in the wallet multi-signature secure
and will only be released from the account with two of three signatures:
Founding
• Founding Co
• Investors
ASSETS DURATION OF
THE GAME OF PAYMENTS THIRD PARTY WITH CONTENT PROVIDERS
DRM FOR Publishers
ONLINE STORE
WILL
Fund performed during the ICO will be held in the wallet multi-signature secure
and will only be released from the account with two of three signatures:
Founding
• Founding Co
• Investors
RESERVE TOKENS
15% of issued tokens set aside for team.
VI. COIN INFORMATION
LIX Coin: 100,000,000
Algorithm: LPOS
15% of issued tokens set aside for team.
VI. COIN INFORMATION
LIX Coin: 100,000,000
Algorithm: LPOS
Token Distribution
Total Token: 100 Million
Reserved for Seed Funding: 1.2 Million
Reserved for ICO: 68.8 Million
Project Reserves: 10 Million
Bounty & Referral Programs: 5 Million
Founding Reserves: 15 Million
Total Token: 100 Million
Reserved for Seed Funding: 1.2 Million
Reserved for ICO: 68.8 Million
Project Reserves: 10 Million
Bounty & Referral Programs: 5 Million
Founding Reserves: 15 Million
BUSINESS MODELS
Main Partner
Providers of content and developers that support the game community as
well as the community itself
Game Developer Game
Publisher
Content Creator Content
Provider Media
Main activities
Publish compatible games with LIX platform
Publish LIX Games
Game Merchandise
Key resources
DRM content
Advertising revenue
Purchase in game
Subscription Services
Segments Client
Provider of multimedia content and part of any development
Gamer
Developer
content providers
Publisher VR
revenue stream
The usual way game developers earn revenue is as follows
Ads on Game
Pay to play
Rare Item Game Rare
Subscription-Based Game
Cost Structure
The LIX project will continue to publish or develop its own game to encourage the
use of cases and promote circulation.
Average cost structure for developing typical MMORPG games:
Character Design: USD 1200 / character (design / uv / rig / texture)
Game Engine: USD 120 to USD 600 /
3D object system : USD 70 to USD 120 / object (modeling / uv / texture / optimization)
2D Character Design: Rp 65 (design / image / color)
UI: USD 1200 and USD 2400
Animation: USD 70 to USD 120 / animated
Sound FX: USD 15 / sound
Music: USD 2700 - USD 4800 / track
Programming, Level Design, Events, Gameplay: USD 120 / day
Main Partner
Providers of content and developers that support the game community as
well as the community itself
Game Developer Game
Publisher
Content Creator Content
Provider Media
Main activities
Publish compatible games with LIX platform
Publish LIX Games
Game Merchandise
Key resources
DRM content
Advertising revenue
Purchase in game
Subscription Services
Segments Client
Provider of multimedia content and part of any development
Gamer
Developer
content providers
Publisher VR
revenue stream
The usual way game developers earn revenue is as follows
Ads on Game
Pay to play
Rare Item Game Rare
Subscription-Based Game
Cost Structure
The LIX project will continue to publish or develop its own game to encourage the
use of cases and promote circulation.
Average cost structure for developing typical MMORPG games:
Character Design: USD 1200 / character (design / uv / rig / texture)
Game Engine: USD 120 to USD 600 /
3D object system : USD 70 to USD 120 / object (modeling / uv / texture / optimization)
2D Character Design: Rp 65 (design / image / color)
UI: USD 1200 and USD 2400
Animation: USD 70 to USD 120 / animated
Sound FX: USD 15 / sound
Music: USD 2700 - USD 4800 / track
Programming, Level Design, Events, Gameplay: USD 120 / day
TEAM
Co-Founder - CEO - Yogesh Panjabi
Yogesh is a global entrepreneur of the IT series, which runs companies around the world with a
bachelor of hardware and masters engineering in systems management. He has been a
kriptocurrency analyst and investor since 2014, and is in charge of major operations for
the LIX Platform Project.
Founding Head Co-Founder - Gaitchs Gangmei
Founder of the LIX Platform project, Gaitch holds a master's degree in sociology, is a sound
engineer by profession and programmer hobby games in C #. He has extensive experience
working with Unity game machines and has also been working full time in the chain of
technology blocks since 2015.
CTO Co-Founder - Alessandro Sanino
Alessandro is Italian and is a master in Golang Cloud Services and cloud security.
Alessandro is responsible for all aspects of Technology & Security for the LIX Coin project. He is
also a proud open source believer, with many github contributions.
Co-Founder - Head of Community - Adarsh Singh
Adarsh is an entrepreneur and visionary behind ADAM Project. As a graduate of
engineering mechanics from Rajasthan Engineering University. He is currently a crypto currency full of
traders and began trading in 2014. So far his trading results have been phenomenal. He is also the
founder of the most successful slack trading on the internet which is now close to a
thousand members
Senior Consultant - Saint Kamei
A graduate of the Hewlett-Packard Consumer Strategic Center, he has a decade of
experience in Business Development. He is currently working
as a strategy and deployment consultant.
Head of Marketing - Miguel Azevedo
Miguel embarked on the digital marketing space in 2011. He also embarked on Microsoft and then
migrated to the fast-paced mobile marketing business. In this business he
started out as an apprentice and turned to the launch of product team management and
product design and innovative concepts.
Lead Graphic Designer - João Vicente
Working with mobile performance marketing and some application projects since 2012. Obsessed
with spaces, fonts, and alignments. No designs are shown if they are not perfect pixels. Work fast,
find problems, offer solutions.
Project Manager - Jason Chadwick
Studying psychology at the University of Stuttgart. Having a 20-year background in the insurance industry
As a software coach, teaching conflict management classes, then go to a lower
management position that also involves project management for various projects in
the operational environment, and content publishing.
Yogesh is a global entrepreneur of the IT series, which runs companies around the world with a
bachelor of hardware and masters engineering in systems management. He has been a
kriptocurrency analyst and investor since 2014, and is in charge of major operations for
the LIX Platform Project.
Founding Head Co-Founder - Gaitchs Gangmei
Founder of the LIX Platform project, Gaitch holds a master's degree in sociology, is a sound
engineer by profession and programmer hobby games in C #. He has extensive experience
working with Unity game machines and has also been working full time in the chain of
technology blocks since 2015.
CTO Co-Founder - Alessandro Sanino
Alessandro is Italian and is a master in Golang Cloud Services and cloud security.
Alessandro is responsible for all aspects of Technology & Security for the LIX Coin project. He is
also a proud open source believer, with many github contributions.
Co-Founder - Head of Community - Adarsh Singh
Adarsh is an entrepreneur and visionary behind ADAM Project. As a graduate of
engineering mechanics from Rajasthan Engineering University. He is currently a crypto currency full of
traders and began trading in 2014. So far his trading results have been phenomenal. He is also the
founder of the most successful slack trading on the internet which is now close to a
thousand members
Senior Consultant - Saint Kamei
A graduate of the Hewlett-Packard Consumer Strategic Center, he has a decade of
experience in Business Development. He is currently working
as a strategy and deployment consultant.
Head of Marketing - Miguel Azevedo
Miguel embarked on the digital marketing space in 2011. He also embarked on Microsoft and then
migrated to the fast-paced mobile marketing business. In this business he
started out as an apprentice and turned to the launch of product team management and
product design and innovative concepts.
Lead Graphic Designer - João Vicente
Working with mobile performance marketing and some application projects since 2012. Obsessed
with spaces, fonts, and alignments. No designs are shown if they are not perfect pixels. Work fast,
find problems, offer solutions.
Project Manager - Jason Chadwick
Studying psychology at the University of Stuttgart. Having a 20-year background in the insurance industry
As a software coach, teaching conflict management classes, then go to a lower
management position that also involves project management for various projects in
the operational environment, and content publishing.
Related Resources:
https://t.me/lixcoin
https://discord.gg/Rwz8fVc
https://fb.me/lixtoken
https://twitter.com/Elixir_Platform
https://www.linkedin.com/company / elixir-platform /
https://www.youtube.com/channel/UCBh5aa35zt0FJCH1HrRXYcg/
https://t.me/lixcoin
https://discord.gg/Rwz8fVc
https://fb.me/lixtoken
https://twitter.com/Elixir_Platform
https://www.linkedin.com/company / elixir-platform /
https://www.youtube.com/channel/UCBh5aa35zt0FJCH1HrRXYcg/
Author:dhavid19
Bitcointalk Profile Link:https://bitcointalk.org/index.php?action=profile;u=1795848
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